3D Modelling and Animation
The Orrery - Maya
I created 3D models and textured them. Then animated them in a synchronised fashion with suitable lighting, all to a particular theme. In this case, an orrery. I wanted to create a slightly different orrery to the typical design, iterating through a few ideas and settling on a wooden glass topped table with the orrery inset.
Assets & Animation - Chris Hopkins
Textures - Outsourced
Learning Mudbox
My Degree is a BSc, as such, it is focused on the technical side of game development. However, I have a budding interest in 3D sculpture and the game development pipeline that can be accomplished using it. Here's a few images, using Autodesk Mudbox in conjunction with Maya, to generate normal/bump maps from sculpture layer data. Aswell as projection diffuse painting straight onto the mesh.