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Gameplay Programming

Unity C# Gameplay Programming

This was a group project in which a list of functionality was to implemented. The avatar movement, jumping, air translation, combat, pickups, door and camera (including cinematic mode and over-the-shoulder lock-on camera) were created by myself.

This project relies on code which newer versions of Unity will not recognise (redundant). Please use Unity 5.6.3f1 to try it.

Above scripts & Level Layout/Design - Chris Hopkins

Honourable mention - Ricardo Heath for the platforms / splines.

My one regret...

Having a player input to change the currently selected target in combat, rather than snapping to the nearest one.

Project available on request

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