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Gameplay Programming
Unity C# Gameplay Programming
This was a group project in which a list of functionality was to implemented. The avatar movement, jumping, air translation, combat, pickups, door and camera (including cinematic mode and over-the-shoulder lock-on camera) were created by myself.
This project relies on code which newer versions of Unity will not recognise (redundant). Please use Unity 5.6.3f1 to try it.
Above scripts & Level Layout/Design - Chris Hopkins
Honourable mention - Ricardo Heath for the platforms / splines.
My one regret...
Having a player input to change the currently selected target in combat, rather than snapping to the nearest one.
Project available on request
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